If you uninstall a mod, make sure to unmerge the files first. You still need A and B for everything else they provide, though, since a lot of mods are more than just one script. This mod contains your newly merged script file. It then takes only script 2 out of mods A and B, and creates a new mod with highest priority. And if it happens, post here and I'll let you know how to do it.) (It's less intimidating than it looks, I promise. If it does, then a Kdif window will pop up and you can manually do it yourself. If the version of script 2 that both A and B have is easy to merge (does not contain edits on the same line), then it merges them automatically. (All scripts are from the same game, so if two mods both modify one or more of the same script files, these are the only files Script Merger worries about and looks at. So I run the game but now in front of enemy Geralt extract the sword automatically like in the vanilla game.where am I wrong? Thank you in advance! A few questions for you guys.I've used some mods so far, most of them estetics, like geralt pale skin, witcher eyes, armours sets etc.by the way some Others changes gameplay stuff.like the one to prevent geralt to unleash sword in front of enemy automatically.then i decided to add a few other mods and realize a few were in conflict between them and I used script merger to see if i could do anything.so i realized I've got a huuuuuge amount of confilcts that couldn't be solvable (reds one).but the funny thing is that a few of them (especially armours skins and geralt pale skin\eyes) doesn't prevent the game to runs and worsk perfectly with both mods active.is that normal? I mean, should i mind about those conflicts if game runs fine and I see the graphic mods? Last question.one new mod i had (can't remember which one) was in conflict with the automatic sword extract but was in blue so i tried to merge scripts and the program gave me the message 6 conflicts were solved.
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